The Best Reward System for Classroom


Why Gamification Works in Classroom Learning


Ever noticed how children get hooked to video games? They love the competition, achievement levels, and, of course, rewards. In education, these elements can be channeled into a proven, effective approach known as gamified reward system. But how does this gamification work in the classroom, and why is it so effective? Let's delve in!



Leveraging the Gamified Reward System


A gamified reward system is one where students are embarked on a journey of points, levels, and badges as they wrestle with academic challenges. This strategy applies the fun and addictive elements of video games to stimulate the otherwise mundane process of classroom learning. Students are awarded stars to symbolize their achievements, and consequently, motivate their learning and participation.



The Motivation Factor


The theory that underpins gamification is straightforward: motivation. Rewards – in the form of stars or points - work exceptionally well not only in encouraging participation but also in stimulating the desire for mastery. As the legendary Henry Ford once quipped, "Whether you think you can, or think you can't, you're right." Gamifying the learning experience convinces students that they can - and this does wonders for their motivation levels and overall academic performance.



Actionable Tips to Implement Gamified Reward System


Setting Achievable Goals


The first step in implementing a gamified reward system is setting clear and achievable goals. Every task or assignment should align with these objectives. Remember: the goal isn’t to create an intricate video game. Instead, it’s about facilitating learning in a more engaging and interactive way.



Offering Visible Progress


Make sure that your students can see their progress. This could be as simple as a bar that fills up as they earn points, or a map marking their advance through different topics. Visualizing progress not only makes the journey more exciting but also tangibly manifests the students' efforts.



Associating Rewards with Learning Objectives


Rewards should always align with your learning objectives. Handing out stars for mere participation might work initially, but it could end up promoting mediocrity. Instead, encourage effort, improvement, and mastery of the content. That's when you would see the real difference.



Real-life Example: ClassPoint


One of the real world applications of a gamified reward system in classroom is implemented by the intuitive interactive teaching tool, ClassPoint. It incorporates elements such as quizzes and interactive questions in its PowerPoint add-on to engage students, making learning an active process rather than passive information consumption. ClassPoint is a glowing testament to how gamification can revolutionize the classroom experience, improving both motivation and academic performance.



Conclusion


Education theorists have long recognized the tremendous potential of the gamified reward system. However, it's up to teachers to wisely implement this system in their classrooms. By setting achievable goals, allowing visible progress, and associating rewards with learning outcomes, teachers can effectively infuse their classrooms with a motivation-boosting environment. The quote by Benjamin Franklin aptly surmises the essence of this approach, "Tell me and I forget, teach me and I may remember, involve me and I learn."

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